#pragma once

#include <d3d9.h>
#include <d3dx9.h>

#include "Texture.h"

using namespace Graphics;

namespace D3Ds
{
	class TextureD3D:public Texture
	{
	public:
		//LPDIRECT3DTEXTURE9 m_pTexture;
	
		TextureD3D(void);
		~TextureD3D(void);

		//void SetTextureD3D(LPDIRECT3DTEXTURE9 texture);
		virtual LPDIRECT3DTEXTURE9 GetTextureD3D(void) = 0;
	};
}
